|Land||1 mana Flyers||2 mana Flyers||3+ mana Flyers|
|23 Islands||4 Delver of Secrets||3 Surveilling Sprite||Illusionary Servant|
|2 Spiketail Drakeling|
|3 Spire Golem|
|Others||1 mana Spells||2 mana Spells||4 Stormbound Geist|
|2 Headless Skaab||Brainstorm||3 Counterspell|
|3 Narcolepsy||Portent||2 Mana Leak|
Monday, July 31, 2017
Saturday, July 22, 2017
|Lands - 24||1 Mana||2 Mana||3 Mana|
|3 Forest||Green - 12||4 Ichorclaw Myr||2 Snake Umbra|
|2 Swamp||4 Glistener Elf||2 Viridian Longbow|
|2 Island||4 Groundswell||Blue||60|
|2 Terramorphic Expanse||4 Mutagenic Growth||4 Blighted Agent|
|2 Evolving Wilds||36|
|Grixis Panorama||4 Plague Stinger|
|3 Transguild Promenade||Green|
|3 Rupture Sire||4 Larger Than Life|
|2 Thornwood Falls||4 Vines of Vastwood|
|2 Golgari Guildgate|
Friday, July 21, 2017
Either win by Serra Angel's commander damage, by stopping your opponent from blocking Serra with enchantment auras, or just keep pecking away at your opponent small creatures with flying.
There are also a few precious life gain cards that can help this deck go the distance; Suture Priest, Lone Missionary, Soul's Attendant, Soul Warden, Goldenglow Moth, Trained Caracal, Whitesun's Passage, Chaplain's Blessing, Sunspring Expedition, Recumbent Bliss, Ajani's Mantra, Caravan Hurda, and Divine Offering. It may not seem like much but added together, I estimate that there lifegain cards can be a game changer.
There are only 36 lands in this deck because it isn't mana hungry. Usually, I prefer 40 mana, but I don't think that this deck needs it.
Wednesday, July 19, 2017
This Peasant deck was originally Satchet of Myr on Silver Towers. However, when I tested it, it crashed and burned. This deck is improved. I tested it on my son, and it did well; a very long slow game, but definitely an epic battle. Primarily, rather than focusing on 4 colors, I focus on obtaining cards that look for Myr Galvanizer, or Freed From the Real that make for mana combos that can easily cast Eldrazi beatsticks. This deck is also a threat without the Eldrazi's because it has so many Myr, and Myr Galvanizer gives all Myr creatures +1/+1 for each Myr Galvanizer on the battlefield.
|Land||Sorcery||2 Mana Myr Ramp||Eldrazi Beatsticks|
|9 Forest||4 Commune with Nature||4 Copper Myr||4 Eldrazi Devastator|
|9 Island||Ancient Stirrings||4 Gold Myr||4 Hand of Emrakul|
|18||Benefaction of Rhonas||3 Leaden Myr||4 Ulamog's Crusher|
|6||4 Silver Myr||12|
|4 Freed from the Real|
|28||3 Mana Myr Uncommons|
|4 Myr Galvanizer|
The blue is to is to indicate the uncommon MTG cards in this peasant deck.
Monday, July 10, 2017
This is about that there aren’t enough good cards I know of to possibly make a good deck with only female or feminine cards.
MTG has become a man’s game, and who can blame women? Granted some of the imagery is of women, but usually cards with a female on them are not as good as the cards with a male on them. In addition, there aren’t nearly as many cards that are feminine or have some sort of female creature. Can we all stop being such geeks and demand for MTG to portray women and the feminine spirit as something equally powerful as men?
And, yes it is true that women are often not able to bench press what men do, but women have other ways they wield power. For instance, since the dawn of humanity women have manipulated men using sex appeal.
Other than sexual manipulators, women are also more powerful than men as the one’s that give birth to and raise offspring, not just making copies but, MTG could make cards, with a mommy and a daddy, card or cards, that over several turns bring different kinds of children, and those children could evolve. For instance, could I suggest a making a card like Birther of Giants. I know Drove of Elves came pretty close, but there just aren’t enough cards like this that are powerful.
Another possible role of women is that cards could be made where women nag their husbands to death. Also, psychological manipulation by women could also be made to play roles, such belligerence sufficient to cause an eating disorder, or some other psychological disorder.
It comes to mind that comes to mind is that women often have more networked social circles, such that female elvish like cards like elves could be made.
Hell, maybe create a new MTG colors focused on feminine attributes. Maybe, create series of sets with only the feminine to help women catch up to the Elder Dragon Highlanders.
This is not to say that some MTG sleeves, and that some bodies of MTG women are not feminine. Granted the artwork of MTG cards is that of impossibly difficult bodies, but the same is true for male creatures. Without cheating, most men simply can’t achieve having a body like that of a MTG creature. So, I don’t want any complaints about Barbie cards, or perhaps fat women cards.
Any more nasty roles that you can think of for women?
Thursday, July 6, 2017
First the strategy. Frankly, there is no way of dealing 40 damage that I know of with blue commons at this time. My green commander pauper deck can, but this is unreasonable for blue. Some people want to change life totals to make it easier to play pauper commander. However, I am not in favor of that. I think it is reasonable to deal 21 commander damage in favor of keeping the traditional commander rules. The impossibility of destroying your opponent with monoblue regular damage is just the way it is, and should be with blue commons. That is where the commander of this deck, "Air Elemental" is all important. The cards of this deck seek to protect Air Elemental from the graveyard by providing defense or boosting. Basically, it's game over if you stop Air Elemental, but I don't think that is easy, with this deck, and that is part of the reason I am publishing this deck. Thus, many of the creatures are not for attacking, but instead for chump blocking.
Wednesday, July 5, 2017
To protect Omnath there are cards to bring him out of the graveyard like Evolution Charm, Regrowth, Revive, and Wildwood Rebirth in addition to Regeneration, and Spider Umbra. Omnath can be a huge card for only three mana, and it may have to be cast several times either from the graveyard or the commander zone, but that's just the way the game goes. Omnath is both great for ramping as well as in offense especially it can win games with cards like Infiltration Lens, Primal Rage, Rancor, and Trailblazer's Boots; if you feel daring going in for a late game kill, you might want to slip Strata Scythe, or Blanchwood Armor on Omnath if he has trample, non-basic landwalk, or can be made unblockable via a card such as Rogue's Passage.
Board wipes are often a problem for green. Hopefully, Momentous Fall, Fecundity, and Bequeathal, can offer some protection.
Defense can also be problematic for monogreen. To help, I have Ambush Viper, Mitotic Slime, Prey Upon, Ulvenwald Tracker, Turntimber Basilisk, Lignify, and Mortal Wound.