Friday, December 11, 2015

Unstoppable CMDR - Silvos’ War Cry of the Beast

The updated version of this deck is here:

Prices roughly from

Game Changers – cast cost 1 to 5 or less: 17 cards

$7.50   Asceticism                                $3.00   Awakening Zone

$7.00   Basilisk Collar                         $0.25   Bower Passage

$3.50   Courser of Kruphix                   $1.00  Dense Foliage

$2.00  Dosan the Falling Leaf               $0.50  Elfhame Sanctuary

$0.50   Fecundity                                  $0.25  Fireshrieker

$0.50   Ground Seal

$0.25  Nissa’s Pilgrimage                      $2.00 Sol Ring

$1.25  Somberwald Sage                       $0.75 Spidersilk Armor

$0.25  Trailblazer’s Boots                      $0.50 Whispersilk Cloak

Colossal Creatures: 12

$6.00  Dungrove Elder                        $2.00  Elderscale Wurm

$1.50  Giant Adephage                        $20.00 Kozilek, Butcher of Truth

$3.00  Liege of the Tangle                   $0.50 Moldgraf Monstrosity

$11.00  Omnath, Locus of Mana          $2.00 Pathrazer of Ulamog

$1.50  Rampaging Baloths                   $20.00 Ulamog, the Infinite Gyre

$16.00 Vigor                                         $5.75 Worldspine Wurm

Creature Fetch: 18 cards

$38.00  Aether Vial                                  $11.00  Defense of the Heart

 $2.00   Dramatic Entrance                       $7.00   Elvish Piper

out of stock  Evolution Charm                  $13.00  Fauna Shaman

$8.00  Genesis                                          $9.00  Green Sun’s Zenith

$8.00  Quicksilver Amulet                       $2.50 Regrowth

$0.25  Revive                                            $35.00  Natural Order

$25.00  Norwood Priestess                       $4.00  Pattern of Rebirth

$2.75  Skyshroud Poacher                         $13.00  Tooth and Nail

$7.00  Worldly Tutor                                 $0.25  Wirewood Herald

Strictly Defense: 16

$0.50   Carven Caryatid                               $0.25  Fog

$0.75   Glissa Sunseeker

$12.00 Master of the Wild Hunt                  $0.50  Mitotic Slime

$0.50  Moment’s Peace                               $2.00  Not of This World

$1.25  Shield Sphere                                    $0.50  Steel Wall

$1.75  Tangle                                               $0.50  Traproot Kami

$1.00  Wall of Blossoms                             $0.25  Wall of Brambles

$0.25  Wall of Tanglecord                          $0.25  Wall of Vines

$0.25 Wrap in Vigor


36 Forests

Friday, October 16, 2015

CMDR: Legend of the Flying Walls

This is a MTG Commander EDH Deck:

CMDR:  Yeva, Nature’s Herald

Creatures: 42
Ambush Viper                          Avenger of Zendikar
Axebane Guardian                   Bellowing Tanglewurm
Deadly Recluse                        Fierce Empath
Gigantomancer                         Groundbreaker
Gyre Sage                                 Khalni Hydra
Mire Boa                                  Mitotic Slime
Pelakka Wurm                         Pygmy Troll
Ravaging Riftwurm                  River Boa
Scute Mob                                Sedge Scorpion
Shield Sphere                           Somberwald Sage
Steel Wall                                Sheltering Ancient
Taunting Elf                             Terra Stomper
Thornweald Archer                 Timbermaw Larva
Traproot Kami                         Tree of Redemption
Turntimber Basilisk                Vine Trellis
Wall of Blossoms                     Wall of Brambles
Wall of Roots                          Wall of Tanglecord

Artifacts and Enchantments:  18
Asceticism                                Basilisk Collar
Bladed Pinions                         Blanchwood Armor
Cobbled Wings
Fecundity                                  Fleetfeather Sandals
Gigantiform                              Gravity Well
Ground Seal                             Neurok Hoversail
Peregrine Mask                         Regeneration
Slagwurm Armor                     Spidersilk Armor
Vernal Bloom                           Whispersilk Cloak

Sorceries and Instants:  5
Fog                                           Gleeful Sabotage
Primal Bellow                          Vines of Vastwood

Planeswalker:  GarrukWildspeaker

Land:  33 Forests

Thursday, October 8, 2015

CMDR Ezuri n' Elves

This deck is highly dependent on Elves, mana ramp, and drawing cards.
There are 27 elves (including Ezuri [They aren’t all pure mana rampers]),  27 mana, and additional 9 on top of that totaling 63 (27+27+9) possible cards boosting cards that should reduce board wipes to be less of a problem.  Maybe it is OCD, but I love to create symmetry in my decks.  Hence, 99 the number of cards in a commander deck is divisible by nines, a sign of good design.

36 Elves, and/or Draw, and/or Mana Ramp and/or Manaboost:

Arbor Elf – elf + ramp                          Bear Umbra - boost

Bequeathal - draw                                 Boreal Druid – elf + ramp

Copperhorn Scout – elf                         Elfhame Sanctuary - draw

Elvish Archdruid – elf + ramp              Elvish Lyrist - elf

Elvish Mystic – elf + ramp                    Elvish Piper – elf

Elvish Scrapper – elf                              Ezuri, Renegade Leader

Fecundity - draw                                    Fierce Empath - elf

Fyndhorn Elves –elf + ramp                  Gaea’s Herald – elf

Glissa Sunseeker - elf                             Greenseeker – elf + draw

Heritage Druid – elf + ramp                    Imperious Perfect - elf

Joraga Treespeaker – elf + ramp            Llanowar Elves – elf + ramp

Mana Reflection – boost                        Nissa’s Pilgrimmage - draw

Priest of Titania – elf + boost                 Primordial Sage - draw

Seeker of Skybreak - elf                         Skullclamp – draw

Sylvan Ranger – elf + draw                    Taunting Elf – elf

Thornweald Archer – elf                        Wellwisher – elf

Wren’s Run Packmaster – elf                 Wren’s Run Vanquisher - elf

Wolf-Skull Shaman – elf                        Yavimaya Elder - draw

18 Big Creatures:

Argothian Wurm                                    Bellowing Tanglewurm

Creeperhulk                                            Engulfing Slagwurm

Essence of the Wild                               Gaea’s Revenge

Giant Adephge                                       Gigantomancer

Khalni Hydra                                         Mitotic Slime

Moldgraf Monstrosity                            Pelakka Wurm

Soul of the Harvest                                 Terastodon

Terra Stomper                                       Thorn Elemental

Thunderfoot Baloth                               Vigor

Artifacts and Enchantments: 9

Swiftfoot Boots                                      Blanchwood Armor

Bower Passage                                      Dense Foliage

Eldrazi Conscription                              Exoskeletal Armor

Gigantiform                                            Ground Seal

Lurking Predators

Instant or Sorcery: 9

Dramatic Entrance                                   Fog

Windstorm                                              Unravel the AEther

Gleeful Sabotage                                    Green Sun’s Zenith

Harmonize                                              Overwhelming Stampede


Lands: 27

25 Forest

Oran-Rief, the Vastwood

Wirewood Lodge (has lots of fantastic combos in an elf deck.)

Monday, September 14, 2015

UltraAffordable Yeva Commander Deck

Prices relativistic as of roughly 9/13/2015 at

I can’t guarantee that you will win many games with this deck.  However, it is fun and inexpensive, and it will probably keep you in the game longer than most decks.

The main objective of this deck is to defend oneself, buying time until a late game kill.  This means hiding oneself from immediate attack, and it is accomplish by the commander, Yeva, Nature’s Herald.  

One reason that this deck is so casual is that deathtouch only sends creatures to the graveyard, which can be beneficial to the opponent in the case of more competitive decks.

Defenders and creatures with regenerate also provide defense.  Mana abilities may also create a means to deploy the defense.  Also, with respect to the walls, cards like Primal Bellow, Giant Growth, and Vines of Vastwood may make it seem like they have deathtouch.

There is also 3 kinds of ramping in this deck, including elves, defenders, and spells.  Elf mana ramping works well with commander, Yeva, especially because she is an elf.
Thoughts to go with this deck include Ground Seal, Axebane Guardian, artifacts that give flying, and Vine Trellis.

Commander – Yeva, Nature’s Herald

$0.25     Acidic Slime                                   $0.15     Ambush Viper
$0.50     Artisan of Kozilek                         $0.29     Bellowing Tanglewurm
$0.15     Daggerback Basilisk                      $0.15     Deadly Recluse
$1.00     Drove of Elves                              $1.50     Elvish Archdruid
$0.15     Ezuri’s Archers, BUT OUT OF STOCK
$1.00     Fierce Empath, BUT OUT OF STOCK
$0.15     Gatecreeper Vine
$0.50     Gigantomancer, BUT OUT OF STOCK
$0.25     Gravetiller Wurm                           $1.00     Ground Breaker
$2.00     Joraga Treespeaker                         $0.65     Kalonian Behemoth
$10.00   Khalni Hydra                                 $1.75     LeatherbackBaloth
$0.15     Mire Boa
$0.50     Mitotic Slime, BUT OUT OF STOCK
$0.70     Myr Battlesphere                             $0.25     Mwonvuli Beast Tracker
$0.25     Overgrown Battlement                     $1.25     Priest of Titania
$0.15     River Boa                                         $0.25     Ravaging Riftwurm
$0.25     Seeker of Skybreak                         $0.15     Sedge Scorpion
$0.50   Sheltering Ancient, BUT OUT OF STOCK
$1.00  Somberwald Sage                             $0.15     Steel Wall
$0.15     Sylvan Ranger                                $0.25     Pelakka Wurm
$0.15     Pygmy Troll                                    
$0.15     Taunting Elf                                    $1.00     Terra Stomper
$0.25     Thornweald Archer, BUT OUT OF STOCK
$0.15     Timbermaw Larva                           $1.00     Traproot Kami
$.025     Turntimber Basilisk                         $0.15     Ulamog’sCrusher
$0.15     Viridian Emissary                           $0.25     Wall of Brambles
$0.50     Wall of Roots                                  $0.15     Wall of Tanglechord
$0.15     Wall of Vines                                  $0.70     Wren’s Run Vanquisher
$0.15     Weatherseed Elf                              $0.50     Wolfbriar Elemental

Sorcery of Instant
$0.15     Commune with Nature                    $1.00     Cultivate
$0.15     Deglamer                                         $0.15     Fog
$0.15     Giant Growth                                  $0.15     Gleeful Sabotage
$0.15     Journey of Discovery, OUT OF STOCK
$0.90     Kodama’s Reach                             $0.25     Revive
$0.25     Overrun                                           $0.25     Nissa’s Pilgrimage
$0.25     Seek the Horizon                            $1.00     Vines of Vastwood
$0.25     Windstorm                                      $0.15     Wrap in Vigor

Artifact or Enchantment
$8.00     Basilisk Collar                                  $0.30     Blanchwood Armor
$0.40     Fecundity                                         $0.50     Gigantiform
$0.25     Gravity Well                                     $0.30     Infiltration Lens
$0.15     Slagwurm Armor, BUT OUT OF STOCK
$0.15     Urban Burgeoning                            $0.50     Whispersilk Cloak
$0.15     Wild Growth


$7.00     GarrukWildspeaker

all forests

Tuesday, September 8, 2015

MTG's Use of Kor

I had long wondered where MTG got the word kor from. Examples of this type of card are attached. These kor cards primarily dealing with the color white (plains); it's a long shot, but think farming plains.

I just finished listening to Mechirah - Chapter Twenty Eight of the Mishneh Torah… --
and found that in Hebrew this word is often used in agriculture - hence the possible combination of kor with agriculture and plains.

Kor - definition of kor by The Free Dictionary
kor - an ancient Hebrew unit of capacity equal to 10 baths or 10 ephahs.

Monday, September 7, 2015

Pauper Deck Master Yoda's Green Banana

from Tapped out:
This deck is all about counters, especially counters that work with abilities, as is the case with Champion’s Drake, Halimar Wavewatch, and Skywatcher Adept. VeneratedTeacher, and Clockspinning provide the means to help level up creatures for better play.  Elvish Mystic, LlanowarElves, and Wild Growth.  In addition, Spectral Flight may provide some beef.  Defense is via Narcolepsy, Cancel, and Unsummon.  Unsummon also enables Venerated Teacher to be taken back to the hand in order to put even more counters on creatures.

from Wizards:
Creatures 22
4 Champion’sDrake                   2 DreamStalker
ElvishMystic                              4 HalimarWavewatch
3 LlanowarElves                        3 SkywatcherAdept
IllusionaryServant                     4 VeneratedTeacher

Enchantments 8
3 Narcolepsy                                   3 Spectral Flight

Instants or Sorceries 11:
2 Cancel                                           4 Clockspinning
See Beyond                                      4 Unsummon

Land 20:
7 Forest
7 Island

Tuesday, August 25, 2015

MTG Commander - War Cry of the Beast. monogreen w/Silvos, Rogue Elemental

Firstly, as defense is a weakness of monogreen, this deck aims to start with a solid defense; hopefully wielding some power similar to the white, but without straying from monogreen.  That is the place of Fog, Dense Foliage, Moment’s Peace, Asceticism, Tangle, Ground Seal, Gaea’s Herald, and defender creatures like Traproot Kami, Shield Sphere, Steel Wall, Wall of Tanglecord, Wall ofVines, Carven Caryatid, Wall of Brambles, Mitotic Slime, and Master of the Wild Hunt as well as Glissa Sunseeker to take care of oodles of artifacts.  Also, Not of this World is a great way of saving this massive hungry creature deck.

Norwood Priestess

Two cards in this deck are essential Norwood Priestess, and Elvish Piper.  There are plenty of ways to fetch them, like Elvish Harbinger, Fauna Shaman, Green Sun’s Zenith, Wirewood Herald, Skyshroud Poacher, Worldly Tutor, or to bring them back to life, like Genesis, Revive, Evolution Charm, Wildwood Rebirth, Wrap in Vigor.  However, they aren’t so essential that the entire deck will fail without them.  For example, AEther Vial, Quicksilver Amulet, Natural Order, Cryptic Gateway, Dramatic Entrance, Pattern of Rebirth, Tooth and Nail, and Defense of the Heart are other ways to bring out the bad boys.


The fun part of this deck is giving your opponent a seismic beating with general or um commander Silvos, Rogue Elemental, but also these hefty creatures; Elderscale Wurm, Kozilek, Butcher of Truth, Moldgraf Monstrosity, Pathrazer of Ulamog, Primordial Hydra, Rampaging Baloths, Ulamog, the Infinite Gyre, Vigor, and Khalni Hydra.

Trailblazer's Boots

I should also mention the fun can really roll by equipping Silvos, or other beatsticks with Fireshrieker, Whispersilk Cloak, Swiftfoot Boots, and/or Trailblazer’s Boots.

Courser of Kruphix

Creatures: 21
Carven Caryatid                                Dungrove Elder
Elvish Harbinger                                Elvish Piper
Fauna Shaman                                  Gaea’s Herald
Genesis                                              Glissa Sunseeker
Master of the Wild Hunt                  Mitotic Slime
Norwood Priestess                           Omnath, Locus of Mana
Skyshroud Poacher                         Somberwald Sage
Steel Wall                                         Traproot Kami
Wall of Brambles                              Wall of Blossoms
Wall of Tanglecord                           Wallof Vines

Colossal Creatures: 9
Elderscale Wurm                              Khalni Hydra
Pathrazer of Ulamog                      Primordial Hydra
Rampaging Baloths                          Ulamog, the Infinite Gyre

Instant or Sorcery: 13
Dramatic Entrance                            Evolution Charm
Fog                                                    Green Sun’s Zenith
Revive                                               Moment’s Peace
Natural Order                                    Nissa’s Pilgrimage
Tangle                                                Tooth and Nail
Wildwood Rebirth                             WorldlyTutor

Artifacts  or Enchantment:  19
Asceticism                                           AEtherVial
Awakening Zone                              Courserof Kruphix
Cryptic Gateway                              Defenseof the Heart
Dense Foliage                                    ElfhameSanctuary
Fecundity                                            Fireshrieker
Ground Seal                                     Pattern of Rebirth
Quicksilver Amulet                          Shield Sphere
Sol Ring                                            Spider Umbra (to give defenders reach)
Swiftfoot Boots                                Traiblazer’sBoots


36 Forests

Saturday, August 1, 2015

Deck Name: Massive Beating. Deck Color: Green. Format: Pauper

This deck is slow.

Axebane Guardian, and Overgrown Battlement provide this deck with some major mana-ramping power.  In fact, I prefer this defender combo to similar Elf combos, such as those with the Priest of Titania, or Elvish Archdruid, because not only do the defender walls ramp for mana, but they also provide some of green’s best defense.  In addition to using defenders, I also use instants Fog, Undergrowth, and Moment’s Peace, which I should add has some flashback power, especially with the help Urban Burgeoning provides.  The idea is that the walls and the instants buy time for a late in game win.
Major weakness in this deck, few fatties, may hopefully be countered with Naturalize, and Gleeful Sabotage.
Evolution Charm and Salvage provide some graveyard searching action.

Creatures: 24
2 Axebane Guardian                    4 Overgrown Battlement
1 Steel Wall                                  3 Tangle Golem
3 Ulamog’s Crusher                     4 Timbermaw Larvae
4 Wall of Tanglecord                    3 Wall of Vines


Instant or Sorcery: 14
Evolution Charm                          3 Fog
2 Gleeful Sabotage                       2 Moment’s Peace
Naturalize                                        Salvage


21 Forest