Friday, October 16, 2015
This is a MTG Commander EDH Deck:
CMDR: Yeva, Nature’s Herald
Sorceries and Instants: 5
Land: 33 Forests
Thursday, October 8, 2015
This deck is highly dependent on Elves, mana ramp, and drawing cards.
There are 27 elves (including Ezuri [They aren’t all pure mana rampers]), 27 mana, and additional 9 on top of that totaling 63 (27+27+9) possible cards boosting cards that should reduce board wipes to be less of a problem. Maybe it is OCD, but I love to create symmetry in my decks. Hence, 99 the number of cards in a commander deck is divisible by nines, a sign of good design.
36 Elves, and/or Draw, and/or Mana Ramp and/or Manaboost:
Arbor Elf – elf + ramp Bear Umbra - boost
Bequeathal - draw Boreal Druid – elf + ramp
Copperhorn Scout – elf Elfhame Sanctuary - draw
Elvish Archdruid – elf + ramp Elvish Lyrist - elf
Elvish Mystic – elf + ramp Elvish Piper – elf
Elvish Scrapper – elf Ezuri, Renegade Leader
Fecundity - draw Fierce Empath - elf
Fyndhorn Elves –elf + ramp Gaea’s Herald – elf
Glissa Sunseeker - elf Greenseeker – elf + draw
Heritage Druid – elf + ramp Imperious Perfect - elf
Joraga Treespeaker – elf + ramp Llanowar Elves – elf + ramp
Mana Reflection – boost Nissa’s Pilgrimmage - draw
Priest of Titania – elf + boost Primordial Sage - draw
Seeker of Skybreak - elf Skullclamp – draw
Sylvan Ranger – elf + draw Taunting Elf – elf
Thornweald Archer – elf Wellwisher – elf
Wren’s Run Packmaster – elf Wren’s Run Vanquisher - elf
Wolf-Skull Shaman – elf Yavimaya Elder - draw
18 Big Creatures:
Argothian Wurm Bellowing Tanglewurm
Creeperhulk Engulfing Slagwurm
Essence of the Wild Gaea’s Revenge
Giant Adephge Gigantomancer
Khalni Hydra Mitotic Slime
Moldgraf Monstrosity Pelakka Wurm
Soul of the Harvest Terastodon
Terra Stomper Thorn Elemental
Thunderfoot Baloth Vigor
Artifacts and Enchantments: 9
Bower Passage Dense Foliage
Eldrazi Conscription Exoskeletal Armor
Gigantiform Ground Seal
Instant or Sorcery: 9
Dramatic Entrance Fog
Windstorm Unravel the AEther
Gleeful Sabotage Green Sun’s Zenith
Harmonize Overwhelming Stampede
Oran-Rief, the Vastwood
Wirewood Lodge (has lots of fantastic combos in an elf deck.)
Monday, September 14, 2015
Commander Yeva, Nature’s Herald
Prices relativistic as of roughly 9/13/2015 at StarCityGames.com
I can’t guarantee that you will win many games with this deck. However, it is fun and inexpensive, and it will probably keep you in the game longer than most decks.
The main objective of this deck is to defend oneself, buying time until a late game kill. This means hiding oneself from immediate attack, and it is accomplish by the commander, Yeva, Nature’s Herald.
One reason that this deck is so casual is that deathtouch only sends creatures to the graveyard, which can be beneficial to the opponent in the case of more competitive decks.
Defenders and creatures with regenerate also provide defense. Mana abilities may also create a means to deploy the defense. Also, with respect to the walls, cards like Primal Bellow, Giant Growth, and Vines of Vastwood may make it seem like they have deathtouch.
There is also 3 kinds of ramping in this deck, including elves, defenders, and spells. Elf mana ramping works well with commander, Yeva, especially because she is an elf.
Thoughts to go with this deck include Ground Seal, Axebane Guardian, artifacts that give flying, and Vine Trellis.
Commander – Yeva, Nature’s Herald
$0.15 Ezuri’s Archers, BUT OUT OF STOCK
$1.00 Fierce Empath, BUT OUT OF STOCK
$0.15 Gatecreeper Vine
$0.50 Gigantomancer, BUT OUT OF STOCK
$0.15 Mire Boa
$0.50 Mitotic Slime, BUT OUT OF STOCK
$0.50 Sheltering Ancient, BUT OUT OF STOCK
$0.15 Pygmy Troll
$0.25 Thornweald Archer, BUT OUT OF STOCK
Sorcery of Instant
$0.15 Journey of Discovery, OUT OF STOCK
Artifact or Enchantment
$0.15 Slagwurm Armor, BUT OUT OF STOCK
$0.15 Wild Growth
Tuesday, September 8, 2015
I had long wondered where MTG got the word kor from. Examples of this type of card are attached. These kor cards primarily dealing with the color white (plains); it's a long shot, but think farming plains.
I just finished listening to Mechirah - Chapter Twenty Eight of the Mishneh Torah http://www.chabad.org/dailystudy/rambam.asp… --
and found that in Hebrew this word is often used in agriculture - hence the possible combination of kor with agriculture and plains.
Kor - definition of kor by The Free Dictionary
kor - an ancient Hebrew unit of capacity equal to 10 baths or 10 ephahs.
Monday, September 7, 2015
from Tapped out:
This deck is all about counters, especially counters that work with abilities, as is the case with Champion’s Drake, Halimar Wavewatch, and Skywatcher Adept. VeneratedTeacher, and Clockspinning provide the means to help level up creatures for better play. Elvish Mystic, LlanowarElves, and Wild Growth. In addition, Spectral Flight may provide some beef. Defense is via Narcolepsy, Cancel, and Unsummon. Unsummon also enables Venerated Teacher to be taken back to the hand in order to put even more counters on creatures.
Instants or Sorceries 11:
Saturday, August 1, 2015
This deck is slow.
Axebane Guardian, and Overgrown Battlement provide this deck with some major mana-ramping power. In fact, I prefer this defender combo to similar Elf combos, such as those with the Priest of Titania, or Elvish Archdruid, because not only do the defender walls ramp for mana, but they also provide some of green’s best defense. In addition to using defenders, I also use instants Fog, Undergrowth, and Moment’s Peace, which I should add has some flashback power, especially with the help Urban Burgeoning provides. The idea is that the walls and the instants buy time for a late in game win.
Major weakness in this deck, few fatties, may hopefully be countered with Naturalize, and Gleeful Sabotage.
Instant or Sorcery: 14
Saturday, July 25, 2015
This is a mana ramping deck. If played correctly, your lands should be flying everywhere. First, Sakura-Tribe Scout, Skyshroud Ranger, and Exploration are for setting up a fast land delivery system. The next phase is to maximize those cards mana abilities through searching your library for mana; these cards would be Harrow, Nissa's Pilgrimage (essentially Cultivate or Kodama's Reach, but on steroids), Seek the Horizon, and Shard Convergence. The last phase is to play fatty beatsticks.
Instant & Sorcery: 12
18 Forest 2 Island
3 Mountain 2 Plains
Sunday, June 21, 2015
Milk of Dread’ strategy is moderate paced. The deck has a few ways to gain life, in particular Goldenglow Moth, Lone Missionary, and Sylvok Lifestaff, each buying time so that the others can fly over, or bust through an opponent’s defense. In addition, there are more traditional white enchantments that help lock up an opponent’s defense, slowing the progression of the game for a steady offense.
To review a specific card in this deck; Doomed Traveler is a great pauper creature. I often judge pauper creatures with respect to how powerful they are in comparison to infect cards, such that in this case Doomed Traveler. I compare it to Glistener Elf. Glistener Elf is a 1/1 but because it essentially deals double damage because 10 poison counters are lethal, so it is really like a 2/2. Similarly, Doomed Traveler is as 2 1/1 creatures, which add up to 2/2, effectively as powerful as a Glistener Elf.
3 Razor Golem (Razor Golem is also an artifact)
Artifacts and Enchantments: 16
1 Kabira Crossroads 20 Plains
Personal Info: Milk of Dread is a moderately paced white deck. Like many decks of mine it tells a story. In this case, it is with regard to my milk intolerance and allergy struggles. For example, the card “Doomed Traveler” makes me think of difficulties I had traveling, such as the several car accidents I was in due to the brain fog milk induced to me.
Thursday, June 4, 2015
The strategy is simple. Crush your opponent's offense first. Make your opponent discard cards. Destroy, and enchant your opponent's offense. Once your opponent is at your mercy begin the attack!
Please note the change of format, legacy to modern, for version 2.6 of this deck named - Michael Jackson.
3 Evolving Wilds 8 Plains
9 Swamp 3 Terramorphic Expanse
Monday, May 11, 2015
The object of this deck is to bring about a “Long Slow Demise” to your opponent or else a long slow demise will be brought to you. There are 23 enchantments. Each enchantment is designed to work especially with the focal creature; AuraGnarlid (shown here):
However, these creatures may work well with other aspects, for instance, with Nest Invader, you could combine either Nest Invader (probably a better choice) or its Eldrazi token with Forced Adaptation, and within a few turns it becomes a factor. Thus, this deck is not just banking on 4 Aura Gnarlids, but that is where the graveyard saver sideboard cards may come in, Salvage, Reclaim, Evolutionary Charm, and/or Wildwood Rebirth, but keep in mind that in some ways these slow the deck because they are not creatures or auras.
8 Forest 8 Plains
Saturday, April 18, 2015
The strategy for this infect EDH/Commander deck is very simple. It is to pump up creatures with the infect ability, primarily by boosting their power and/or through giving them trample, first strike, deathtouch, and/or making them unblockable. This is what several of the non-creature artifacts, enchantments, instants and sorceries do. The commander,"Thrun, the Last Troll" primarily serves as defense although it may also be given infect, or used to deal 21 Commander damage to the opponent for the win.
Commander/General: Thrun, the Last Troll
Non-Creature Artifacts: 8
Grafted Exoskeleton Infiltration Lens Throne of Geth
Viridian Claw Whispersilk Cloak
Artifact Creatures: 7
Core Prowler Corpse Cur Ichorclaw Myr
Necropede Phyrexian Digester Phyrexian Juggernaut
Non-Artifact Creatures: 14
Bellowing Tanglewurm Blight Mamba Blightwidow
Cystbearer Glistener Elf Phyrexian Hydra
Phyrexian Swarmlord Putrefax Rot Wolf
Spinebiter Tangle Angler Tel-Jilad Fallen
Viridian Betrayers Viridian Corrupter
Aspect of Wolf Blanchwood Armor Boar Umbra
Epic Proportions Forced Adaptation Gigantiform
Oakenform Primal Frenzy Primal Rage
Savage Silhouette Spider Umbra Gaea’s Embrace
Instants and Sorceries: 21
Carrion Call Evolution Charm Giant Growth
Gleeful Sabotage Groundswell Might of Oaks
Might of Old Krosa Monstrous Growth Mutagenic Growth
Naturalize Nature’s Claim Predator’s Strike
Prey’s Vengeance Primal Bellow Sylvan Might
Tangle Titanic Growth Tread Upon
Triumph of the Hordes Vines of Vastwood Wildsize
Tree of Tales