Saturday, April 18, 2015

CMDR Infect - Thrun, The Last Troll - Green - Final



The strategy for this infect EDH/Commander deck is very simple.  It is to pump up creatures with the infect ability, primarily by boosting their power and/or through giving them trample, first strike, deathtouch, and/or making them unblockable.  This is what several of the non-creature artifacts, enchantments, instants and sorceries do.  The commander,"Thrun, the Last Troll" primarily serves as defense although it may also be given infect, or used to deal 21 Commander damage to the opponent for the win.

Commander/General:  Thrun, the Last Troll

Non-Creature Artifacts: 8

Bladed Pinions                  Bow of Nylea                        Contagion Clasp

Grafted Exoskeleton          Infiltration Lens                     Throne of Geth

Viridian Claw                    Whispersilk Cloak


Artifact Creatures: 7

Core Prowler                    Corpse Cur                           Ichorclaw Myr

Necropede                       Phyrexian Digester                Phyrexian Juggernaut

Plague Myr


Non-Artifact Creatures: 14

Bellowing Tanglewurm       Blight Mamba                        Blightwidow

Cystbearer                        Glistener Elf                           Phyrexian Hydra

Phyrexian Swarmlord         Putrefax                                Rot Wolf

Spinebiter                          Tangle Angler                       Tel-Jilad Fallen

Viridian Betrayers              Viridian Corrupter


Enchantment: 13

Aspect of Wolf                Blanchwood Armor                 Boar Umbra

Epic Proportions              Forced Adaptation                  Gigantiform

Oakenform                      Primal Frenzy                          Primal Rage

Savage Silhouette            Spider Umbra                          Gaea’s Embrace

Wild Defiance


Instants and Sorceries: 21

Carrion Call                     Evolution Charm                     Giant Growth

Gleeful Sabotage             Groundswell                            Might of Oaks

Might of Old Krosa         Monstrous Growth                  Mutagenic Growth

Naturalize                        Nature’s Claim                        Predator’s Strike

Prey’s Vengeance            Primal Bellow                          Sylvan Might

Tangle                             Titanic Growth                         Tread Upon

Triumph of the Hordes     Vines of Vastwood                  Wildsize


Land: 36

34 Forest

Inkmoth Nexus

Tree of Tales

Tuesday, April 14, 2015

Deck Name: Emptiness. Color: Green. Format: Pauper. Version: 1

Emptiness is a slow deck, as it ought to be because someone who is empty often has too much time on his or her hands and nothing worthwhile to do. The object of this deck is too wait out your opponent and mana ramp to bring on the big stuff. This deck has 3 Fog, 3 Undergrowth, and 3 Moment’s Peace; all of which are intended to keep the player around so that crazy things like Ulamog’s Crusher can be cast. Tangle Golem, and Timbermaw Larva are helped by Cultivate, Kodama’s Reach, and Khalni Heart Expedition. Overrun is the icing on the cake, as it will work well with any of these creatures, giving trample that is often needed to breakthrough the opponents defense.

Creatures: 14

Arbor Elf                     1 Boreal Druid

2 Llanowar Elves            3 Tangle Golem

4 Timbermaw Larva        3 Ulamog’s Crusher


Enchantments: 8

1 Khalni Heart Expedition       2 Overrun

1 Urban Burgeoning               4 Wild Growth


Instants: 13

Evolution Charm          3 Fog

3 Moment’s Peace         1 Naturalize

3 Undergrowth              1 Wrap in Vigor


Sorceries: 4

Cultivate                     2 Gleeful Sabotage

Kodama’s Reach


Land:

21 Forests

Thursday, April 2, 2015

Feebleness - Blue, Green, Red. Format: Pauper. Version 1




I call this deck Feebleness because it is a Pauper deck.  One might associate “Feebleness” with a deck of commons.  Commons are usually less expensive, etc.  It is actually a very good pauper deck, so don’t be deceived by the deck name.
This deck is based upon Kiln FiendAugury Owl, Sage Owl, and Commune with Nature are there to help find a Kiln Fiend, and in order to pump Kiln Fiend there are many blue, green, and red sorceries and instants.  Also, if a Kiln Fiend winds up in a graveyard there is Reclaim, and Wildwood Rebirth.
Feebleness has 17 lands, but the 3 Prophetic Prism artifacts make it as if there were 20.  This is less land than I usually use.  However, when examining the average casting cost of 1.5 there isn’t need for more lands.
Other thoughts, such as a sideboard may include Unsummon.  Cards like Lightning Bolt and Unsummon are great for both pumping Kiln Fiend and clearing the battlefield for her.

Creatures:
4 Augury Owl                                  4 Kiln Fiend

Blue Sorceries and Instants: 8
2 Dispel                                          4 Distortion Strike

Green Sorceries and Instants: 13
4 Commune with Nature                 1 Giant Growth
1 Groundswell                                 2 Mutagenic Growth
1 Reclaim                                       2 Unnatural Predation

Red Sorceries and Instants: 9
2 Assault Strobe                             3 Lightning Bolt

Artifact:

Land: 17
4 Evolving Wilds                             2 Forests
2 Islands                                         2 Jund Panorama
2 Mountains                                    4 Terramorphic Expanse