The strategy for this infect EDH/Commander deck is very simple. It is to pump up creatures with the infect ability, primarily by boosting their power and/or through giving them trample, first strike, deathtouch, and/or making them unblockable. This is what several of the non-creature artifacts, enchantments, instants and sorceries do. The commander,"Thrun, the Last Troll" primarily serves as defense although it may also be given infect, or used to deal 21 Commander damage to the opponent for the win.
Commander/General: Thrun, the Last Troll
Non-Creature Artifacts: 8
Grafted Exoskeleton Infiltration Lens Throne of Geth
Viridian Claw Whispersilk Cloak
Artifact Creatures: 7
Core Prowler Corpse Cur Ichorclaw Myr
Necropede Phyrexian Digester Phyrexian Juggernaut
Plague Myr
Non-Artifact Creatures: 14
Bellowing Tanglewurm Blight Mamba Blightwidow
Cystbearer Glistener Elf Phyrexian Hydra
Phyrexian Swarmlord Putrefax Rot Wolf
Spinebiter Tangle Angler Tel-Jilad Fallen
Viridian Betrayers Viridian Corrupter
Enchantment: 13
Aspect of Wolf Blanchwood Armor Boar Umbra
Epic Proportions Forced Adaptation Gigantiform
Oakenform Primal Frenzy Primal Rage
Savage Silhouette Spider Umbra Gaea’s Embrace
Wild Defiance
Instants and Sorceries: 21
Carrion Call Evolution Charm Giant Growth
Gleeful Sabotage Groundswell Might of Oaks
Might of Old Krosa Monstrous Growth Mutagenic Growth
Naturalize Nature’s Claim Predator’s Strike
Prey’s Vengeance Primal Bellow Sylvan Might
Tangle Titanic Growth Tread Upon
Triumph of the Hordes Vines of Vastwood Wildsize
Land: 36
34 Forest
Inkmoth Nexus
Tree of Tales
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