Showing posts with label trample. Show all posts
Showing posts with label trample. Show all posts

Monday, May 29, 2017

Garruk's Packleader, Completer of Savagery - Pauper Commander

This deck is better for a 40 point game / 21 commander damage.
 


Land and Ramp - 44Power 3 or Greater - 24Artifacts - 6Spells - 14
36 Forests2 Mana - 3Bladed PinionsDeglamer
Boreal DruidSheltering AncientCobbled WingsEvolution Charm
Fa'adiyah SeerGarruk's CompanionFleetfeather SandalsFog
Llanowar ElvesElemental UprisingKitesailFruition
Sylvan RangerNeurok HoversailGiant Growth
3 ManaWhispersilk CloakGleeful Sabotage
3 Mana Ramp - 4Centaur CourserEnchantments - 7Lull
CultivateBequeathalMoment's Peace
Journey of Discovery4 Mana - 7Elephant GuideNaturalize
Kodama's ReachEmperor CrocodileForced Adaptation
Yavimaya ElderImperiosaurMoldervine CloakPrey Upon
Korozda MonitorRancorRevive
Kozilek's PredatorSpidersilk ArmorWrap in Vigor
War MammothSnake UmbraWildwood Rebirth
Wickerbough Elder1396
Wild Elephant82
Chumps - 4
5+ mana - 14Scattershot Archer
Argothian SwineMire Boa
Elvish AberrationRiver Boa
Giant WarthogSedge Scorpion
Greater Basilisk99
Kindercatch
Moss Kamiand Garruk of course
Molder Beast
Stomper Cub
Stampeding Rhino
Oakgnarl Warrior
Tajuru Pathwarden
Tangle Golem
Vulpine Goliath
Yavimaya Wurm
69


Monday, May 22, 2017

Angel of Infection

I love pauper infect.  I used its mechanics to teach my son the game.  Pauper is really easy because one wins with 10 counters, as opposed to 20 or more damage.  I like to think that pauper infect is half as easy as other 60 card deck games.  Trying to think about scoring 10 is half the regular amount.  Thus, one can think of a card like Phytoburst as having the capability of dealing 10 regular damage counters.  That is huge!  And, it is also simple.
I recommend infect decks both for competition, and for learning the game.




Lands - 22Creatures - 18Pump and Trample - 9
18 Forest3 Blight Mamba4 Rancor
4 Sejiri Steppe 2 Blight Widow4 Sylvan Might
3 Glistener ElfPredator's Strike
Acceleration4 Ichorclaw Myr
2 Wild Growth3 CystbearerPump - 9
243 Rot Wolf2 Groundswell
2 Mutagenic Growth
3 Phytoburst
2 Vines of Vastwood
18



Sunday, April 16, 2017

Calling of the Inner Beast ~ Pauper






Lands 20+4Creatures 15Auras
3 Bant Panorama4 Aura Gnarlidwhite and green 4
3 Naya Panorama4 Gladecover Scout4 Armadillo Cloak
4 Blossoming Sands4 Slippery Boglegreen 12
3 Selesnya Guildgate3 Yavimaya Enchantress4 Ancestral Mask
3 Forest153 Bequeathal
4 Plains394 Rancor
4 Wild GrowthSpider Umbra
24white 5
2 Ethereal Armor
Hyena Umbra
2 Journey to Nowhere
60

This deck Calling of the Inner Beast, which used to be called Eminent Surroundings, is an aura pump deck.  Aura Gnarlid and Yavimaya Enchantress are the primary attackers.  Slippery Bogle and Gladecover Scout use hexproof to hide important auras from opponents so that the slammers can do their jobs.  Don't forget to count Wild Growth as an aura, and opponent's auras are also in the math.  This deck has 25 auras.  It should be enough for some serious aura combos.

Thursday, April 13, 2017

“Say yer prayers varmint!” ~ Pauper




Strategy:
Mana ramp creatures with defender, such as Overgrown Battlement, and Axebane Guardian to cast power 5 creatures with trample, such as Scuzzback Marauders, Molder Beast, and Tajuru Pathwarden.  Then, pump with Assault Strobe, Double Cleave, Phytoburst.








Land 230 mana1 mana2 mana5 mana
7 Forest2 Shield Sphere4 Assault Strobe4 Phytoburst4 Scuzzback Marauders
4 Gruul Guildgate252 Torpid Moloch4 Double Cleave4 Molder Beast
Jund Panorama314 Overgrown BattlementTajuru Pathwarden
5 Mountain43Lightning Shrieker
2 Naya Panorama60
4 Rugged Highlands
3 mana
4 Axebane Guardian
Sideboard47
3 Stomper Cub
3 Garruk's Companion
2 Shield Sphere
2 Torpid Moloch
3 Lightning Shrieker
Mountain
Forest