Showing posts with label draw. Show all posts
Showing posts with label draw. Show all posts

Monday, May 29, 2017

Garruk's Packleader, Completer of Savagery - Pauper Commander

This deck is better for a 40 point game / 21 commander damage.
 


Land and Ramp - 44Power 3 or Greater - 24Artifacts - 6Spells - 14
36 Forests2 Mana - 3Bladed PinionsDeglamer
Boreal DruidSheltering AncientCobbled WingsEvolution Charm
Fa'adiyah SeerGarruk's CompanionFleetfeather SandalsFog
Llanowar ElvesElemental UprisingKitesailFruition
Sylvan RangerNeurok HoversailGiant Growth
3 ManaWhispersilk CloakGleeful Sabotage
3 Mana Ramp - 4Centaur CourserEnchantments - 7Lull
CultivateBequeathalMoment's Peace
Journey of Discovery4 Mana - 7Elephant GuideNaturalize
Kodama's ReachEmperor CrocodileForced Adaptation
Yavimaya ElderImperiosaurMoldervine CloakPrey Upon
Korozda MonitorRancorRevive
Kozilek's PredatorSpidersilk ArmorWrap in Vigor
War MammothSnake UmbraWildwood Rebirth
Wickerbough Elder1396
Wild Elephant82
Chumps - 4
5+ mana - 14Scattershot Archer
Argothian SwineMire Boa
Elvish AberrationRiver Boa
Giant WarthogSedge Scorpion
Greater Basilisk99
Kindercatch
Moss Kamiand Garruk of course
Molder Beast
Stomper Cub
Stampeding Rhino
Oakgnarl Warrior
Tajuru Pathwarden
Tangle Golem
Vulpine Goliath
Yavimaya Wurm
69


Sunday, January 17, 2016

Pauper: Life after Cloud of Faeries

This deck is post Cloud of Faeries 

Creatures:
2 Augury Owl
4 Briarberry Cohort
3 Cloud Elemental
4 Cloud Sprite
Flying Men
Sage Owl
3 Surveilling Sprite
4 Zephyr Sprite

Artifacts and/or Enchantments:
Explorer’s Scope
3 Narcolepsy
Vulshok Morningstar
4 Wind Zendikon

Instants and/or Sorceries:
2 Divination
Downpour
2 Snap


4 Words of Wisdom
Land

20 Island

Thursday, October 8, 2015

CMDR Ezuri n' Elves


This deck is highly dependent on Elves, mana ramp, and drawing cards.
There are 27 elves (including Ezuri [They aren’t all pure mana rampers]),  27 mana, and additional 9 on top of that totaling 63 (27+27+9) possible cards boosting cards that should reduce board wipes to be less of a problem.  Maybe it is OCD, but I love to create symmetry in my decks.  Hence, 99 the number of cards in a commander deck is divisible by nines, a sign of good design.

36 Elves, and/or Draw, and/or Mana Ramp and/or Manaboost:


Arbor Elf – elf + ramp                          Bear Umbra - boost

Bequeathal - draw                                 Boreal Druid – elf + ramp

Copperhorn Scout – elf                         Elfhame Sanctuary - draw

Elvish Archdruid – elf + ramp              Elvish Lyrist - elf

Elvish Mystic – elf + ramp                    Elvish Piper – elf

Elvish Scrapper – elf                              Ezuri, Renegade Leader

Fecundity - draw                                    Fierce Empath - elf

Fyndhorn Elves –elf + ramp                  Gaea’s Herald – elf

Glissa Sunseeker - elf                             Greenseeker – elf + draw

Heritage Druid – elf + ramp                    Imperious Perfect - elf

Joraga Treespeaker – elf + ramp            Llanowar Elves – elf + ramp

Mana Reflection – boost                        Nissa’s Pilgrimmage - draw

Priest of Titania – elf + boost                 Primordial Sage - draw

Seeker of Skybreak - elf                         Skullclamp – draw

Sylvan Ranger – elf + draw                    Taunting Elf – elf

Thornweald Archer – elf                        Wellwisher – elf

Wren’s Run Packmaster – elf                 Wren’s Run Vanquisher - elf

Wolf-Skull Shaman – elf                        Yavimaya Elder - draw



18 Big Creatures:

Argothian Wurm                                    Bellowing Tanglewurm

Creeperhulk                                            Engulfing Slagwurm

Essence of the Wild                               Gaea’s Revenge

Giant Adephge                                       Gigantomancer

Khalni Hydra                                         Mitotic Slime

Moldgraf Monstrosity                            Pelakka Wurm

Soul of the Harvest                                 Terastodon

Terra Stomper                                       Thorn Elemental

Thunderfoot Baloth                               Vigor



Artifacts and Enchantments: 9

Swiftfoot Boots                                      Blanchwood Armor

Bower Passage                                      Dense Foliage

Eldrazi Conscription                              Exoskeletal Armor

Gigantiform                                            Ground Seal

Lurking Predators



Instant or Sorcery: 9

Dramatic Entrance                                   Fog

Windstorm                                              Unravel the AEther


Gleeful Sabotage                                    Green Sun’s Zenith

Harmonize                                              Overwhelming Stampede

Revive



Lands: 27

25 Forest

Oran-Rief, the Vastwood

Wirewood Lodge (has lots of fantastic combos in an elf deck.)