Showing posts with label deathtouch. Show all posts
Showing posts with label deathtouch. Show all posts

Thursday, November 26, 2020

CMDR - Yeva, Natures Herald - Green

 

Yeva, Nature's Herald fun CMDR deck
ManaUntap Combos 6Deathtouch EquipmentOthers
29 ForestsQuirion RangerBasilisk CollarBellowing Tanglewurm
+1 Wirewood LodgeMagewright's StoneQuietus SpikeEssence of the Wild
30Quest for Renewal
Giant Adephage

Seeker of SkybreakFight Combos 9 Silvos, Rogue Elemental
Thousand-Year ElixirEpic ConfrontationGigantomancer
1g mana ramp ElfUmbra MantlePounceKhalni Hydra
Heritage Druid
Prey UponPrimalcrux
Elvish MysticSavage PunchRampaging Baloths
Llanowar Elves Card Draw 3 Unnatural AggressionVoracious Hydra

Beast WhispererSetessan Tactics Gigantiform
2g mana rampSkullclampTitanic BrawlTerra Stomper
Gyre SageFecundityUlvenwald Tracker Genesis
Joraga Treespeaker
Savage Stomp Gaea's Herald
Priest of TitaniaCombo Token Generators 6Immaculate Magistrate
From BeyondDeathtouch Creatures 9Beastmaster Ascension
3 mana rampAwakening ZoneAmbush Viper Vitalizing Wind
Marwyn, the NurturerHornet QueenGnarlwood DryadDruid's Deliverance
Llanowar TribePresence of GondMoss ViperReclamation Sage
Somberwald SageSquirrel NestNarnum RenegadeRegeneration
Lys Alana HuntmasterSedge Scorpion Wellwisher
3 mana ramp
Tajuru Blightblade Joraga Warcaller
Elvish Piper15Wren's Run Vanquisher Moldgraf Monstrosity
Karametra's Acolyte57Deadly Recluse22
Wirewood ChannelerThornweald Archer1 CMDR (Yeva)


4220100
77


Stats
Elf and Elf related cards: 24
Clampable: 29
Tap/untap abilities: 21

Friday, April 24, 2020

CMDR - Thrun, the Last Troll - green

"Fight" and "deathtouch" are a great combination in green decks. This is your main defense.
The rest of the deck is mostly to over power Thrun, keeping in mind that you are aiming to do 21 commander damage. There is pretty much no way this deck could win by dealing 40 regular damage.
This deck is also great for 1 on 1 play. Expect to get lost in the shuffle if you are playing at a table of 6 players. Thrun is a great 4 mana cast because of hexproof and that he can't be countered, but when he is attacking, you will want to have 6 mana to be able to regenerate him. Definitely get 1 - 3 deathtouch creatures out and some low converted mana cost artifacts out like Colossus Hammer, Trailblazer's Boots and Vorrac Battlehorns out early to prepare for battle. And, in general, do not equip or boost creatures other than Thrun, unless you are giving a deathtouch creature reach with Spidersilk Net. This also has the new card Colossification from the new Ikoria set, which will be in the mail in a few days. That card should be killer in commander. The general idea in this deck is also to give Thrun some beef by giving him trample, such as Mythic Porportions or unblockable, as in the case of Whispersilk Cloak.

gatherer.wizards.com just crashed 2x so if I get any views I come back later and give links.


Thrun, the Last Troll
Land and SimilarDeathtouchEnchantmentsOther
33 ForestsHeir of WildsAncestral MaskBecome Immense
Elvish MysticWastland ViperBear UmbraColossus Hammer
Fyndhorn ElvesDeadly RecluseBequeathalDesert Twister
Llanowar ElvesAmbush ViperBlanchwood ArmorDruid's Presence
Rogue's PassageNarnum RenegadeCollosificationHaunted Cloak
Sol RingGnarlwood DryadColossal MajestyIncreasing Savagery
Whisperer of the WildsSedge ScorpionEldrazi ConscriptionInfiltration Lens
Wild GrowthHeir of the WildsEnchantress's PresenceInvigorate
40Moss ViperEpic ProportionsOverwhelming Stampede
Deathmist RaptorHydra's GrowthPhytoburst
FightTurntimber BasiliskKeen SensePrimal Bellow
Epic ConfronationThornweald ArcherLignifySpidersilk Net
Titanic BrawlDaggerback BasiliskMoldervine CloakTaunting Elf
Pounce13Mythic ProportionsTrailblazer's Boots
Setessan Tactics59Primal RageVorrac Battlehorns
Prey UponProdigious GrowthWhispersilk Cloak
Ulvenwald TrackerRancor16
6Season of Growth99
46Sixth Sense1
Snake Umbra100
Spidersilk Armor
Sylvan Library
Vernal Bloom
Vow of Wildness
24
83

Wednesday, August 22, 2018

CMDR - Yeva, Nature's Herald ~ Maker of Many Tombs - Final


CMDR Yeva, Nature's HeraldFlash & DestroyAdd Mana PowerArtifactsInstants
36 ForestsAmbush ViperSkullclampLightning GreavesConstant Mists
Daggerback BasiliskSol RingWhispersilk CloakGilt-Leaf Ambush
FattiesDeadly RecluseElfhame Sanctuary
Argothian WurmDeathmist RaptorElvish PiperEnchantmentsSorceries
Bellowing TanglewurmGnarlwood DryadEternal WitnessBear UmbraGleeful Sabotage
CreeperhulkHeir of the WildsFa'adiyah SeerBlanchwood ArmorGreen Sun's Zenith
Dungrove ElderNarnam RenagadeLlanowar ElvesBower PassageOverrun
Essence of the WildSedge ScorpionLure of PreyGigantiformNew Frontiers
Giant AdephageSkullwinderSomberwald SageRegeneration
GigantomancerThornweald ArcherUnravel the AetherOne Dozen Eyes
Khalni HydraTurntimber Basilisk

Overwhelming Stampede
Molder SlugVenom Sliver74 + 9 = 838 + 83 = 91 91 + 8 + Yeva = 100
Moldgraf MonstosityWasteland Viper
Primalcrux
Rampaging BalothsMore Defense
Silvos, Rogue ElementalDeranged Hermit
Thorn ElementalHornet Queen
Rushwood ElementalMitotic Slime
Terra StomperMoment's Peace
Leatherback BalothUtopia Vow
Thunderfoot BalothPrey Upon
18 + 36 = 54Ulvenwald Tracker
20 + 54 = 74

Saturday, August 12, 2017

Yeva, Nature's Herald - Guru of the Deathtouch Flash - CMDR




First of all, one of the great advantages of monogreen is mana ramping.  Aside from creature ramp there are other ways of amassing an army with this deck, the artifacts or enchantments; Aether Vial, Bequeathal, Sensei's Divining Top, Sol Ring, Elfhame Sanctuary, Bear Umbra, and Lure of Prey.  Many of these cards I consider staples to monogreen commander.  So, while there is only 35 lands there are many others to provide assistance.

Aside from ramping, Yeva provides more defense than your average monogreen deck with cards like Mortal Wound, Spider Umbra, Prey Upon, and Ulvenwald Tracker, and especially 13 creatures with deathtouch that Yeva can flash into play (Regeneration deathtouch combos work great, especially if the air has no flyers, especially using Bower Passage, Gravity Well, or Spidersilk Armor).

The major assault to win the game comes from using 4+ converted mana cost creatures that green is well known for, and secondly pumping up the dinks, tokens and 1/1 creatures, pumping deathtouch creatures is a great idea, in your army with cards like Blanchwood Armor, Eldrazi Conscription, Gigantifom, Gigantomancer, Creeperhulk, Overwhelming Stampede, and Overrun.  Token generators include One Dozen Eyes, Deranged Hermit, Hornet Queen, and Mitotic Slime.

LandCreature Ramp1-3 mana Creature1 mana Deathtouch
35 ForestArbor ElfDungrove ElderGnarlwood Dryad
Elvish PiperUlvenwald TrackerNarnam Renegade
1 mana Enchantment/ArtifactFa'adiyah SeerSedge Scorpion
Aether VialLlanowar Elves4+ mana CreatureWasteland Viper
BequeathalSomberwald SageArgothian Wurm4
Mortal Wound5Bellowing Tanglewurm
Sensei's Divining TopInstant/SorceryCreeperhulk2 mana Deathtouch
Sol RingGleeful SabotageDeranged HermitAmbush Viper
Spider UmbraGreen Sun's ZenithGiant AdephageDeadly Recluse
6Gilt-Leaf AmbushGigantomancerHeir of the Wilds
2 mana EnchantmentLure of PreyHornet QueenThornweald Archer
Bower PassageMoment's PeaceKhalni HydraVenom Sliver
Elfhame SanctuaryNissa's PilgrimageMitotic Slime5
Ground SealOne Dozen EyesMolder Slug
RegenerationOverrunMoldgraf Monstrosity3 mana Deathtouch
4Overwhelming StampedePrimordial HydraDaggerback Basilisk
3+ mana EnchantmentPrey UponRampaging BalothsDeathmist Raptor
Bear UmbraTangleSilvos, Rogue ElementalSkullwinder
Blanchwood Armor11Thorn ElementalTurntimber Basilisk
Cartouche of Strength16Thunderfoot Baloth4
Eldrazi Conscription681613
Gigantiform1899+1
Gravity Well86
Spidersilk Armor
7
17
52