Tuesday, September 8, 2015

MTG's Use of Kor




I had long wondered where MTG got the word kor from. Examples of this type of card are attached. These kor cards primarily dealing with the color white (plains); it's a long shot, but think farming plains.


I just finished listening to Mechirah - Chapter Twenty Eight of the Mishneh Torah http://www.chabad.org/dailystudy/rambam.asp… --
and found that in Hebrew this word is often used in agriculture - hence the possible combination of kor with agriculture and plains.

Kor - definition of kor by The Free Dictionary
www.thefreedictionary.com/kor
kor - an ancient Hebrew unit of capacity equal to 10 baths or 10 ephahs.


Monday, September 7, 2015

Master Yoda's Green Banana ~ Pauper

from Tapped out:
This deck is all about counters, especially counters that work with abilities, as is the case with Champion’s Drake, Halimar Wavewatch, and Skywatcher Adept. VeneratedTeacher, and Clockspinning provide the means to help level up creatures for better play.  Elvish Mystic, LlanowarElves, and Wild Growth.  In addition, Spectral Flight may provide some beef.  Defense is via Narcolepsy, Cancel, and Unsummon.  Unsummon also enables Venerated Teacher to be taken back to the hand in order to put even more counters on creatures.




from Wizards:
Creatures 22
4 Champion’sDrake                   2 DreamStalker
ElvishMystic                              4 HalimarWavewatch
3 LlanowarElves                        3 SkywatcherAdept
IllusionaryServant                     4 VeneratedTeacher



Enchantments 8
3 Narcolepsy                                   3 Spectral Flight



Instants or Sorceries 11:
2 Cancel                                           4 Clockspinning
See Beyond                                      4 Unsummon



Land 20:
7 Forest
7 Island



Saturday, August 1, 2015

Massive Beating ~ Green ~ Pauper

This deck is slow.


Axebane Guardian, and Overgrown Battlement provide this deck with some major mana-ramping power.  In fact, I prefer this defender combo to similar Elf combos, such as those with the Priest of Titania, or Elvish Archdruid, because not only do the defender walls ramp for mana, but they also provide some of green’s best defense.  In addition to using defenders, I also use instants Fog, Undergrowth, and Moment’s Peace, which I should add has some flashback power, especially with the help Urban Burgeoning provides.  The idea is that the walls and the instants buy time for a late in game win.
Major weakness in this deck, few fatties, may hopefully be countered with Naturalize, and Gleeful Sabotage.
Evolution Charm and Salvage provide some graveyard searching action.

Creatures: 24
2 Axebane Guardian                    4 Overgrown Battlement
1 Steel Wall                                  3 Tangle Golem
3 Ulamog’s Crusher                     4 Timbermaw Larvae
4 Wall of Tanglecord                    3 Wall of Vines

Enchantment:

Instant or Sorcery: 14
Evolution Charm                          3 Fog
2 Gleeful Sabotage                       2 Moment’s Peace
Naturalize                                        Salvage

Land

21 Forest

Saturday, July 25, 2015

Deck Name: Dastardly Legions. Deck colors: Green. Format: Legacy or Modern. Version: 5



This is a mana ramping deck.  If played correctly, your lands should be flying everywhere.  First, Sakura-Tribe Scout, Skyshroud Ranger, and Exploration are for setting up a fast land delivery system.  The next phase is to maximize those cards mana abilities through searching your library for mana; these cards would be Harrow, Nissa's Pilgrimage (essentially Cultivate or Kodama's Reach, but on steroids), Seek the Horizon, and Shard Convergence.  The last phase is to play fatty beatsticks. 

Creatures: 18
3 Baloth Woodcrusher                  ElderscaleWurm
Giant Adephage                           3 Rampaging Baloths
4 Sakura-Tribe Scout                    Silvos, Rogue Elemental
2 Skyshroud Ranger                     3 Terra Stomper

Enchantment: 3
Dense Foliage                             2 Exploration

Instant & Sorcery: 12
3 Harrow                                    2 Nissa’s Pilgrimage
3 Seek the Horizon                      3 Shard Convergence

Land:  27
18 Forest                           2 Island
3 Mountain                         2 Plains
2 Swamp

Sideboard: 14
Bower Passage                           3 Deglamer
Fog                                          2 Gleeful Sabotage                     
PelakkaWurm                            Undergrowth

Unravelthe Aether                     2 Walking Atlas

Sunday, June 21, 2015

Milk of Dread ~ Pauper

Milk of Dread’ strategy is moderate paced.  The deck has a few ways to gain life, in particular Goldenglow Moth, Lone Missionary, and Sylvok Lifestaff, each buying time so that the others can fly over, or bust through an opponent’s defense.  In addition, there are more traditional white enchantments that help lock up an opponent’s defense, slowing the progression of the game for a steady offense.

To review a specific card in this deck; Doomed Traveler is a great pauper creature.  I often judge pauper creatures with respect to how powerful they are in comparison to infect cards, such that in this case Doomed Traveler.  I compare it to Glistener Elf.  Glistener Elf is a 1/1 but because it essentially deals double damage because 10 poison counters are lethal, so it is really like a 2/2.  Similarly, Doomed Traveler is as 2 1/1 creatures, which add up to 2/2, effectively as powerful as a Glistener Elf.


Creatures: 21
3 Doomed Traveler                                         4 Goldenglow Moth
3 Guardian of the Guildpact                             3 Kor Skyfisher
3 Razor Golem  (Razor Golem is also an artifact)

Artifacts and Enchantments: 16
4 Adventuring Gear                                        1 Arrest
2 Ghostly Possession                                      4 Journey to Nowhere
1 Recumbent Bliss                                           1 Sylvok Lifestaff
2 Temporal Isolation                                       1 Vulshok Morningstar

Sorceries:

Land:
1 Kabira Crossroads                                         20 Plains

Personal Info: Milk of Dread is a moderately paced white deck.  Like many decks of mine it tells a story.  In this case, it is with regard to my milk intolerance and allergy struggles.  For example, the card “Doomed Traveler” makes me think of difficulties I had traveling, such as the several car accidents I was in due to the brain fog milk induced to me.


Thursday, June 4, 2015

Deck Name: Michael Jackson, Deck Colors: Black and White, Format: Modern. Version: 2.6.

The strategy is simple.  Crush your opponent's offense first.  Make your opponent discard cards.  Destroy, and enchant your opponent's offense.  Once your opponent is at your mercy begin the attack!
Please note the change of format, legacy to modern, for version 2.6 of this deck named - Michael Jackson.


Artifact Creature

Creature: 6+1
Drainpipe Vermin                                      Indomitable Archangel
Linvala, Keeper of Silence                        Mirran Crusader

Artifact Equipment 
 Gorgon Flail                                           Infiltration Lens

Enchantment: 8
2 Journey to Nowhere                               4 Pacifism
Painful Quandary                                       Spirit Mantle

Instant: 8
Doom Blade                                               Double Cleave
3 Go for the Throat                                   Ultimate Price

Planeswalker:
Elspeth, Knight-Errant                                  Elspeth Tirel

Sorcery: 10
Day of Judgment                                        3 Mind Rot
3 Raven’s Crime                                        3 Revoke Existence

LAND: 23
3 Evolving Wilds                                       8 Plains
9 Swamp                                                   3 Terramorphic Expanse

Monday, May 11, 2015

Deck Name: Long Slow Demise. Deck colors: Green and White. Format: Pauper. Version: 1

The object of this deck is to bring about a “Long Slow Demise” to your opponent or else a long slow demise will be brought to you.  There are 23 enchantments.  Each enchantment is designed to work especially with the focal creature; AuraGnarlid (shown here):

  However, these creatures may work well with other aspects, for instance, with Nest Invader, you could combine either Nest Invader (probably a better choice) or its Eldrazi token with Forced Adaptation, and within a few turns it becomes a factor.  Thus, this deck is not just banking on 4 Aura Gnarlids, but that is where the graveyard saver sideboard cards may come in, Salvage, Reclaim, Evolutionary Charm, and/or Wildwood Rebirth, but keep in mind that in some ways these slow the deck because they are not creatures or auras.

Creatures: 17
4 Aura Gnarlid                                    1 Centaur Courser
1 Copperhorn Scout                            2 Doomed Traveler
2 Garruk’s Companion                        1 Guardian of the Guildpact
3 Nest Invader                                      3 Wickerbough Elder

Enchantments: 23
2 Abundant Growth                           4 Ethereal Armor
3 Forced Adaptation                           4 Ghostly Possession
2 Hyena Umbra                                   4 Journey to Nowhere
3 Temporal Isolation                           1 Utopia Vow

Land: 20
8 Forest                                               8 Plains

Sideboard:
1 Evolution Charm                               4 Lull
1 Reclaim                                             3 Salvage
1 Ulamog’s Crusher                             2 Wildwood Rebirth