Showing posts with label enchantments. Show all posts
Showing posts with label enchantments. Show all posts

Monday, May 6, 2019

CMDR - Cookin' with Commander Kamahl, Fist of Krosa


Land 363-5 Creature6+ Creature
Temple of the False GodDungrove ElderKamahl, Fist of Krosa
Reliquary TowerGlissa SunseakerVigor
34 forestsMolten-Tail MasticorePrimalcrux
Mwonulvi Beast TrackerElderscale Wurm
0-2 CreatureMitotic SlimeRampaging Baloths
Deadly RecluseMaster of the Wild HuntThopter Assembly
Gnarlwood DryadElvish PiperMyr Battlesphere
Thornweald ArcherHornet NestGigantomancer
Taunting ElfCourser of KruphixPrimordial Hydra
Ambush ViperDeranged HermitMoldgraf Monstrosity
Wasteland ViperMyoclothSoul of the Harvest
Narnum RenegadeTurntimber BasiliskEssence of the Wild
Elvish MysticHornet Queen
1-2 Enchantment3 Enchantment4-6 Enchantment
Cream of the CropAwakening ZoneGigantiform
Quest for RenewalBow of NyleaAsceticism
Primal RageBeastmaster AscensionPrimeval Bounty
Elfhame SanctuaryDense FoliageParallel Lives
Wild GrowthElemental Bond
BurgeoningEnchantress's Presence

PlaneswalkerArtifacts Instant/Sorceries
Garruk, Primal HunterSkullclampGreen Sun's Zenith
SpellbookHarvest Season
Sol RingTangle
Trailblazer's BootsOverwhelming Stampede
Black ViseBeast Within
Lifecrafter's BestiaryCollective Unconscious
Aether Vial
Infiltration Lens

This deck uses many enchantments. This is something that many decks have little defense against. Of course, there is Deglamer, Naturalize, Gleeful Sabotage, Back to Nature and a few cards that destroy all enchantments, but if you play it right, you shouldn't be playing all the enchantments in your hand anyway, because most players probably won't want to devote enough of deck to face an enchment deck.

Monday, May 11, 2015

Deck Name: Long Slow Demise. Deck colors: Green and White. Format: Pauper. Version: 1

The object of this deck is to bring about a “Long Slow Demise” to your opponent or else a long slow demise will be brought to you.  There are 23 enchantments.  Each enchantment is designed to work especially with the focal creature; AuraGnarlid (shown here):

  However, these creatures may work well with other aspects, for instance, with Nest Invader, you could combine either Nest Invader (probably a better choice) or its Eldrazi token with Forced Adaptation, and within a few turns it becomes a factor.  Thus, this deck is not just banking on 4 Aura Gnarlids, but that is where the graveyard saver sideboard cards may come in, Salvage, Reclaim, Evolutionary Charm, and/or Wildwood Rebirth, but keep in mind that in some ways these slow the deck because they are not creatures or auras.

Creatures: 17
4 Aura Gnarlid                                    1 Centaur Courser
1 Copperhorn Scout                            2 Doomed Traveler
2 Garruk’s Companion                        1 Guardian of the Guildpact
3 Nest Invader                                      3 Wickerbough Elder

Enchantments: 23
2 Abundant Growth                           4 Ethereal Armor
3 Forced Adaptation                           4 Ghostly Possession
2 Hyena Umbra                                   4 Journey to Nowhere
3 Temporal Isolation                           1 Utopia Vow

Land: 20
8 Forest                                               8 Plains

Sideboard:
1 Evolution Charm                               4 Lull
1 Reclaim                                             3 Salvage
1 Ulamog’s Crusher                             2 Wildwood Rebirth