Showing posts with label slow. Show all posts
Showing posts with label slow. Show all posts

Friday, April 14, 2017

Slow Cooked Veggies







Land1 mana2 mana3 mana4+ mana
2 Fog4 Deadly Recluse2 Nissa's Pilgrimage4 Timbermaw Larva
16 Forests2 Undergrowth2 Moment's Peace3 Tangle Golem
4 Sejiri SteppeElvish Mystic2 Ambush Viper2 Wickerbough Elder
2 Mortal WoundFa'adyah Seer2 Imperiosaur
2 Forced AdaptationRegeneration
2 Fruition2 Evolution Charm
Llanowar Elves
Arbor Elf

Strategy:
This is a slow deck. The object is to ward off large attacks with Fog, Undergrowth, Fruition, and Moments Peace.
More stalling comes from the deathtouch of Deadly Recluse, and Ambush Viper, and also Mortal Wound.
Use Llanowar, Arbor Elf, Elvish Mystic, Fa'adyah Seer, and maybe Evolution Charm for mana excelleration.

Thursday, April 13, 2017

Judas and the Deathtouch Kiss







This is an ultraslow deckcomments1 manacomments2 manacomments
Land/Landish4 Prey UponThey wanted to trick him4 Ambush ViperJudas' sneek attack betrayal
18 Forests4 Sedge ScorpionJesus gave authority to trample these4 Thornweald Archerflyer say "Bye bye"
2 Halimar Depths1 Sylvok LifestaffMary, the mother of Jesus4 Deadly Recluseflyer say "Bye bye"
2 Kabira Crossroadsslow deck, add life gain4 RegenerationTo give Jesus resurrection power 
1 Wild Growththe "Triumphal entry"2 Gleeful Sabotage gets rid of those pesky auras
3 manacomments5 mana comments
4 Viridian Longbowgo in for the slow kill4 Greater Basiliskmore deathtouch
2 Slagwurm ArmorJesus' ability to take punishment


Wednesday, January 6, 2016

Buying Time ~ pauper green




Green Creatures
2 Axebane Guardian                                 Elvish Herder
4 Overgrown Battlement                           4 Timbermaw Larva


Artifact and Colorless Creatures
3 Shield Sphere                                          3 Tangle Golem 
3 Ulamog’s Crusher                                   4 Wall of Tanglecord


Enchantment
Urban Burgeoning (to give an edge casting instant spells)

Instant
2 Evolution Charm                                     3 Fog
2 Gleeful Sabotage                                     2 Moment’s Peace
4 Undergrowth

Land
21 Forests

Recommended Side Board
Gleeful Sabotage

Saturday, August 1, 2015

Massive Beating ~ Green ~ Pauper

This deck is slow.


Axebane Guardian, and Overgrown Battlement provide this deck with some major mana-ramping power.  In fact, I prefer this defender combo to similar Elf combos, such as those with the Priest of Titania, or Elvish Archdruid, because not only do the defender walls ramp for mana, but they also provide some of green’s best defense.  In addition to using defenders, I also use instants Fog, Undergrowth, and Moment’s Peace, which I should add has some flashback power, especially with the help Urban Burgeoning provides.  The idea is that the walls and the instants buy time for a late in game win.
Major weakness in this deck, few fatties, may hopefully be countered with Naturalize, and Gleeful Sabotage.
Evolution Charm and Salvage provide some graveyard searching action.

Creatures: 24
2 Axebane Guardian                    4 Overgrown Battlement
1 Steel Wall                                  3 Tangle Golem
3 Ulamog’s Crusher                     4 Timbermaw Larvae
4 Wall of Tanglecord                    3 Wall of Vines

Enchantment:

Instant or Sorcery: 14
Evolution Charm                          3 Fog
2 Gleeful Sabotage                       2 Moment’s Peace
Naturalize                                        Salvage

Land

21 Forest

Tuesday, April 14, 2015

Deck Name: Emptiness. Color: Green. Format: Pauper. Version: 1

Emptiness is a slow deck, as it ought to be because someone who is empty often has too much time on his or her hands and nothing worthwhile to do. The object of this deck is too wait out your opponent and mana ramp to bring on the big stuff. This deck has 3 Fog, 3 Undergrowth, and 3 Moment’s Peace; all of which are intended to keep the player around so that crazy things like Ulamog’s Crusher can be cast. Tangle Golem, and Timbermaw Larva are helped by Cultivate, Kodama’s Reach, and Khalni Heart Expedition. Overrun is the icing on the cake, as it will work well with any of these creatures, giving trample that is often needed to breakthrough the opponents defense.

Creatures: 14

Arbor Elf                     1 Boreal Druid

2 Llanowar Elves            3 Tangle Golem

4 Timbermaw Larva        3 Ulamog’s Crusher


Enchantments: 8

1 Khalni Heart Expedition       2 Overrun

1 Urban Burgeoning               4 Wild Growth


Instants: 13

Evolution Charm          3 Fog

3 Moment’s Peace         1 Naturalize

3 Undergrowth              1 Wrap in Vigor


Sorceries: 4

Cultivate                     2 Gleeful Sabotage

Kodama’s Reach


Land:

21 Forests