Showing posts with label legendary creature. Show all posts
Showing posts with label legendary creature. Show all posts

Friday, July 5, 2019

80 Card Pauper CMDR - Empress Galina - Blue

Rules I use: https://mtg-craig-hamilton.blogspot.com/2019/07/awesome-new-mtg-commander-variant-by.html

Several more decks coming soon.


Commander is Empress Galina
30 Islands
18 Creatures13 Enchantments19 Instants & Sorceries
Aether FigmentAbductionDeprive
Stormbound GeistVapor SnareMana Leak
Air ElementalAether TunnelMeddle
Phantom BeastAqueous FormImpulse
Neurok InvisimancerAwesome PresenceCounterspell
Storm Cloud SpiritCloak of MstsEssence Scatter
Plasma ElementalCoastal PiracyFrightful Delusion
Mahamoti DjinnDomesticationTaigam's Scheming
Headless SkaabDwindleStoic Rebuttal
Enclave CryptologistEnergy FluxPonder
CloneIllusory WrappingsTurn Aside
Empress GalinaLegacy's AllureCareful Study
Stitched DrakeNarcolepsyCancel
Spire GolemAura Graft
Hada Spy PatrolGitaxian Probe
Latch SeakerDistorion Strike
Phantom WarriorSpell Pierce
Reckless ScholarRevolutionary Rebuff
Enchantment Alteration
486380

The idea is for the unblockable creatures to provide a relentless assault, and to strengthen other creatures with  flying and/or just other creatures through making them unblockable too. 

Tuesday, July 2, 2019

Awesome New MTG Commander Variant by Alex and Me


Why? Pauper CMDR, 100 cards, one uncommon Commander and all Commons  was too slow.


This variant makes for a lot of casual fun. 


It requires a Legendary Creature of any rarity or a Planeswalker to be the Commander.


Commanders start in the Command Zone.


Each additional time the Commander is cast from the Command Zone it costs 2 additional mana.


One can choose whether or not a Commander goes into the graveyard or if the Commander
goes into anywhere in the Library.


A player may only have 1 Commander.


The deck does not use Commander Damage.


Damage is damage. 


Commander damage counts only counts for regular damage. 


There is no magic number of Commander damage that results in a win.


Instead of formats like Standard that use 20 damage, or Commander that uses 40 damage,
this format starts with 30 damage in order to score a win.


There are other win schemes than scoring 30 damage to win. For example, cards that can help
life gain, or alternate schemes such as poison counters are 2 other ways of winning.  .


Instead of a 60 or 100 card deck, it is a hybrid that takes only 80 cards.


Other than Basic Lands, every other card in this format, except the Commander must only have
1 copy, as is the case with the original Commander Format.


One can use as much basic land as is desired, provided that the deck is only 80 cards.


This new variant by my son Alex and I, relies mostly on common and uncommon cards,
such that it isn’t as expensive as expensive as many other decks.


Banned cards follow the Commander format banned card list.


If a card is available as a common or uncommon at anytime in history, it can be used.


Draw 7 cards when it has been determined who goes first.

Saturday, August 12, 2017

Yeva, Nature's Herald - Guru of the Deathtouch Flash - CMDR




First of all, one of the great advantages of monogreen is mana ramping.  Aside from creature ramp there are other ways of amassing an army with this deck, the artifacts or enchantments; Aether Vial, Bequeathal, Sensei's Divining Top, Sol Ring, Elfhame Sanctuary, Bear Umbra, and Lure of Prey.  Many of these cards I consider staples to monogreen commander.  So, while there is only 35 lands there are many others to provide assistance.

Aside from ramping, Yeva provides more defense than your average monogreen deck with cards like Mortal Wound, Spider Umbra, Prey Upon, and Ulvenwald Tracker, and especially 13 creatures with deathtouch that Yeva can flash into play (Regeneration deathtouch combos work great, especially if the air has no flyers, especially using Bower Passage, Gravity Well, or Spidersilk Armor).

The major assault to win the game comes from using 4+ converted mana cost creatures that green is well known for, and secondly pumping up the dinks, tokens and 1/1 creatures, pumping deathtouch creatures is a great idea, in your army with cards like Blanchwood Armor, Eldrazi Conscription, Gigantifom, Gigantomancer, Creeperhulk, Overwhelming Stampede, and Overrun.  Token generators include One Dozen Eyes, Deranged Hermit, Hornet Queen, and Mitotic Slime.

LandCreature Ramp1-3 mana Creature1 mana Deathtouch
35 ForestArbor ElfDungrove ElderGnarlwood Dryad
Elvish PiperUlvenwald TrackerNarnam Renegade
1 mana Enchantment/ArtifactFa'adiyah SeerSedge Scorpion
Aether VialLlanowar Elves4+ mana CreatureWasteland Viper
BequeathalSomberwald SageArgothian Wurm4
Mortal Wound5Bellowing Tanglewurm
Sensei's Divining TopInstant/SorceryCreeperhulk2 mana Deathtouch
Sol RingGleeful SabotageDeranged HermitAmbush Viper
Spider UmbraGreen Sun's ZenithGiant AdephageDeadly Recluse
6Gilt-Leaf AmbushGigantomancerHeir of the Wilds
2 mana EnchantmentLure of PreyHornet QueenThornweald Archer
Bower PassageMoment's PeaceKhalni HydraVenom Sliver
Elfhame SanctuaryNissa's PilgrimageMitotic Slime5
Ground SealOne Dozen EyesMolder Slug
RegenerationOverrunMoldgraf Monstrosity3 mana Deathtouch
4Overwhelming StampedePrimordial HydraDaggerback Basilisk
3+ mana EnchantmentPrey UponRampaging BalothsDeathmist Raptor
Bear UmbraTangleSilvos, Rogue ElementalSkullwinder
Blanchwood Armor11Thorn ElementalTurntimber Basilisk
Cartouche of Strength16Thunderfoot Baloth4
Eldrazi Conscription681613
Gigantiform1899+1
Gravity Well86
Spidersilk Armor
7
17
52