Showing posts with label competitive. Show all posts
Showing posts with label competitive. Show all posts

Saturday, October 14, 2017

Vicious Resurrections ~ Peasant Green White

Here are the rules I use:


This deck tries to create tons of tokens with cards like Eyeless Watcher that makes two tokens in addition to itself, and Kozilek's Predator which also makes two tokens in addition to itself.  These are then meant to be pumped by Overrun and Triumph of the Hordes.  And, if they die, so what?  Evolution Charm or Wildwood Rebirth put them back into play with even more tokens.

This is the mechanic. 
Play something like Eyeless Watcher.  It creates 2 tokens.
Then, attack with Eyeless Watcher.  The best thing that can happen to you are forced to put it in the graveyard because then you can bring it out with Evolution Charm, and recast it so you with have a total of 4 tokens.  Combine an attack with an uncommon and slam! ~ It's game over.




Monday, August 14, 2017

Terrifying Alliance - Pauper 2017

This deck, Terrifying Alliance, is made up entirely of 35 Allies, and 25 lands.  The reason for that is that almost all of the allies in this deck get pumped when another ally enters the battlefield, such that while a single ally alone in this deck is not impressive, Terrifying Alliance has a tremendous amount of synergy that is hard to fight off due to the sheer number of ally creatures.  Likewise, the converted mana cost of most of these cards is good for playing against blue, as the lower the cmc of an ally, the more worthless a card like Counterspell, or even the white Journey to Nowhere becomes.
This is the 3rd and by far the best version of this deck, or at least the most competitive.
Most of the more recent allies are not used because they are not good cards.
Allies never got that popular in MTG, but this is a good deck, at least for pauper, and last I checked, all the cards in it cost only a few pennies.
The strategy is to play that cards that boost first, and then have them boosted again and again once other allies come into play.
It is also worthy of note that the abilities of many of these cards occur when they come into play, including themselves.  For instance when Ondu Cleric enters the battlefield, it, itself will gain a life.  Similarly, with the Oran-Rief Survalist; when the card enters the battlefield it becomes a 2/2, due to a +1/+1 counter it gives to itself, and if Ondu Cleric was in play you would gain 2 life because both Ondu Cleric, and Oran-Rief Survivalist are both allies.





Land - 25Allies Black - 10Allies Blue - 4Allies Green - 12Allies White - 9
3 Rupture Spire2 Mana Allies3 Mana Allies2 Mana Allies2 Mana Allies
4 Transguild Promenade4 Bojuka Brigand4 Umara Raptor4 Oran-Rief Survivalist4 Makindi Aeronaut
2 Bant Panorama4 Kalastria Healer394 Ondu Cleric
2 Esper Panorama4+ Mana Allies
2 Evolving Wilds3 Mana Allies4 Graypelt Hunter3 Mana Allies
2 Terramorphic Expanse2 Vampire Envoy4 Tajuru PathwardenMakindi Patrol
2 Forest355160
Island
2 Plains
2 Swamp
3 Abundant Growth


Monday, June 19, 2017

CMDR - Mazirek, Kraul Death Priest - Golgari





This deck is primarily a 1 on 1 deck, but it would still probably do well in a 3 player game.  One major issue is that a player can't just sacrifice a permanent.  That condition must be granted to it by a card other than Mazirek.
This makes these enchantments into staples:
1.  Awakening Zone - Every turn brings permissibly sacrificial Eldrazi token.
2.  From Beyond - Again every turn brings a permissibly sacrificial Eldrazi token.

Also, I believe that in all green infect decks adding pump spells like Invigorate (for no cost opponent(s) lifegain means nothing, because this game is about poison, which is different).  Pumpers like Groundswell, Phytoburst, Vines of Vastwood, and Might of Old Krosa, also work very well.

There are some sacrificial artifacts like Elixir of Immortality, Traveler's Amulet, Nihil Spellbomb.
There are also some sacrificial lands as well like, Terminal Moraine, Terramophic Expanse, Evolving Wilds, and Panoramas. 

Throne of Geth is very important as well because it enables any artifact to be sacrificed.

Another idea is to cause other players to sacrifice permanents, thus beefing alreadry incredibly powerful creatures with infect.  In commander, the rule still holds that only 10 poison counters must be dealt for a win.  That means that a infect creature of the same power and toughness is 4x as powerful as a creature that does regular damage.  However, it is 15 poison counters that must be dealt for a win in a game of 2 headed giant.

Lands - 39Artifacts (10)Enchantments - 7Creatures Green - 13
7 ForestSwiftfoot BootsPrimal RagePhyrexian Swarmlord
8 SwampTrailblazer's BootsEpic ProportionsGlistener Elf
Golgari Guildgate
Viridian Longbow
RancorPhyrexian Hydra
Jund Panorama Livewire LashGigantiformPlaguemaw Beast
Naya PanoramaContagion Clasp
Viridian Corrupter
Esper PanoramaNihil SpellbombWild DefianceRot Wolf
Evolving WildsInfiltration LensVow of WildnessSpinebiter
Terramorphic ExpanseThrone of GethTangle Angler
Command Tower62Taunting Elf
Inkmoth Nexus
Whispersilk Cloak 
Blight Mamba
Crypt of Agadeem49Creeper Hulk
Overgrown Tomb
Putrefax
Darksteel CitadelArtifact Creatures
Vault of WispersPlague MyrCreatures Black - 12
Tree of TalesIchorclaw Myr
Plague Stinger
Gilt-Leaf PalaceCorpse Cur
Hand of the Praetors
Contested War ZoneGreen Spells
Giant Growth
Reaper of Sheoldred
Turntimber GrovePhyrexian JuggernautLarger Than LifeSkithiryx, the Blight Dragon
Jungle HollowNecropedeMight of Old KrosaWhispering Spector
Bojuka BogCore ProwlerVines of VastwoodIchor Rats
Warped LandscapeVector AspPhytoburstPhyrexian Vatmother
Pendelhaven56Overwelming StampedePhyrexian Crusader
Cathedral of WarNature's ClaimFlesh-Eater Imp
Oran-Rief, the VastwoodInvigorateToxic Nim
Terminal MoraineOverrunSeptic Rats
Sol RingTriumph of HordesContagious Nim
Increasing Savagery
Groundswell

Turn smaller creatures into behemoths by using cards like Gigantiform, Epic Proportions, Overrun, Overwhelming Stampede, and Creeperhulk:

Suddenly Glistener becomes an 8/8 trampler, with infect.  That plus the rest should be enough to put just about any opponent away.