This is the 3rd and by far the best version of this deck, or at least the most competitive.
Most of the more recent allies are not used because they are not good cards.
Allies never got that popular in MTG, but this is a good deck, at least for pauper, and last I checked, all the cards in it cost only a few pennies.
The strategy is to play that cards that boost first, and then have them boosted again and again once other allies come into play.
It is also worthy of note that the abilities of many of these cards occur when they come into play, including themselves. For instance when Ondu Cleric enters the battlefield, it, itself will gain a life. Similarly, with the Oran-Rief Survalist; when the card enters the battlefield it becomes a 2/2, due to a +1/+1 counter it gives to itself, and if Ondu Cleric was in play you would gain 2 life because both Ondu Cleric, and Oran-Rief Survivalist are both allies.
Land - 25 | Allies Black - 10 | Allies Blue - 4 | Allies Green - 12 | Allies White - 9 |
3 Rupture Spire | 2 Mana Allies | 3 Mana Allies | 2 Mana Allies | 2 Mana Allies |
4 Transguild Promenade | 4 Bojuka Brigand | 4 Umara Raptor | 4 Oran-Rief Survivalist | 4 Makindi Aeronaut |
2 Bant Panorama | 4 Kalastria Healer | 39 | 4 Ondu Cleric | |
2 Esper Panorama | 4+ Mana Allies | |||
2 Evolving Wilds | 3 Mana Allies | 4 Graypelt Hunter | 3 Mana Allies | |
2 Terramorphic Expanse | 2 Vampire Envoy | 4 Tajuru Pathwarden | Makindi Patrol | |
2 Forest | 35 | 51 | 60 | |
Island | ||||
2 Plains | ||||
2 Swamp | ||||
3 Abundant Growth |